Unreal Engine Jobs in UAE
54 Jobs Found
Job title: Lead Unreal Engine Developer — Digital Twin Company: Info Labs Global Location: Dubai, United Arab Emirates (on-site) Employment type: Contract / Project-Based engagement Eligibility: Candidates must already be residing in the UAE with a valid residence visa About the role You will lead the real-time 3D build of the Digital Twin — a large, data-driven interior/exterior environment that must run smoothly while streaming live telemetry from thousands of building points. You'll set the technical direction in Unreal and lead a small team of developers and artists. What you'll do Own the Unreal Engine codebase: architecture, C++ modules, Blueprint standards, and plugin strategy Lead development of the interactive twin — navigation, level-of-detail, floor/zone isolation, asset selection, live status overlays Drive performance optimisation: draw calls, Nanite/Lumen tuning, streaming, memory budgets, target frame rate on the delivery hardware Implement Pixel Streaming / multi-display command centre output where required Build the runtime data-binding layer that maps live sensor and system data to 3D assets Mentor Unreal developers, run code reviews, and set the definition of done for 3D features What you'll bring6+ years with Unreal Engine (UE4/UE5), with strong production C++ and Blueprint skills Proven experience shipping large-scale, performance-critical real-time 3D applications Solid grasp of rendering pipeline, profiling tools (Unreal Insights, GPU profiler), and optimisation techniques Experience integrating external data into Unreal via REST, Web Socket, MQTT, or custom plugins Comfortable leading a small team and making architecture calls Nice to have Digital Twin, simulation, architectural visualisation, or industrial-training project history Experience with Pixel Streaming at scale, n Display, or video-wall deployments Familiarity with Datasmith and CAD/BIM import pipelines Location & engagement Based in Dubai, UAE — on-site at Info Labs Global and at the client facility as the project requires Project-based engagement for the duration of the Digital Twin program, with extension subject to project pipeline Applicants must currently be in the UAE with a valid residence visa. We are not sponsoring relocation for this program, and candidates who cannot join within a short notice period will not be considered.
Job title: Lead Unreal Engine Developer — Digital Twin Company: Info Labs Global Location: Dubai, United Arab Emirates (on-site) Employment type: Contract / Project-Based engagement Eligibility: Candidates must already be residing in the UAE with a valid residence visa About the role You will lead the real-time 3D build of the Digital Twin — a large, data-driven interior/exterior environment that must run smoothly while streaming live telemetry from thousands of building points. You'll set the technical direction in Unreal and lead a small team of developers and artists. What you'll do Own the Unreal Engine codebase: architecture, C++ modules, Blueprint standards, and plugin strategy Lead development of the interactive twin — navigation, level-of-detail, floor/zone isolation, asset selection, live status overlays Drive performance optimisation: draw calls, Nanite/Lumen tuning, streaming, memory budgets, target frame rate on the delivery hardware Implement Pixel Streaming / multi-display command centre output where required Build the runtime data-binding layer that maps live sensor and system data to 3D assets Mentor Unreal developers, run code reviews, and set the definition of done for 3D features What you'll bring6+ years with Unreal Engine (UE4/UE5), with strong production C++ and Blueprint skills Proven experience shipping large-scale, performance-critical real-time 3D applications Solid grasp of rendering pipeline, profiling tools (Unreal Insights, GPU profiler), and optimisation techniques Experience integrating external data into Unreal via REST, Web Socket, MQTT, or custom plugins Comfortable leading a small team and making architecture calls Nice to have Digital Twin, simulation, architectural visualisation, or industrial-training project history Experience with Pixel Streaming at scale, n Display, or video-wall deployments Familiarity with Datasmith and CAD/BIM import pipelines Location & engagement Based in Dubai, UAE — on-site at Info Labs Global and at the client facility as the project requires Project-based engagement for the duration of the Digital Twin program, with extension subject to project pipeline Applicants must currently be in the UAE with a valid residence visa. We are not sponsoring relocation for this program, and candidates who cannot join within a short notice period will not be considered.
Job title: Unreal Engine Developer — Digital Twin & Data Visualisation Company: Info Labs Global Location: Dubai, United Arab Emirates (on-site) Employment type: Contract / Project-Based engagement Eligibility: Candidates must already be residing in the UAE with a valid residence visa About the role You'll build the parts of the Digital Twin that operators actually touch: interactive 3D navigation, live dashboards, alarm and alert behaviour, and the in-world UI that turns building data into something a facilities team can act on in seconds. What you'll do Develop interaction systems in Unreal — selection, filtering, camera behaviour, floor and zone drill-down Build in-engine dashboards and data visualisation widgets using UMGImplement alert and alarm workflows: state changes, visual cues, notification handling, acknowledgement flows Bind live data streams to 3D objects and keep the UI responsive under continuous updates Work with the UI/UX Designer to translate designs faithfully into the engine Debug, profile, and optimise features against agreed performance budgets What you'll bring3+ years hands-on Unreal Engine development (Blueprint essential, C++ strongly preferred) Solid UMG experience and a good eye for interactive UI in a 3D context Experience consuming APIs or real-time data feeds inside Unreal Understanding of data visualisation principles — charts, states, thresholds, colour semantics Version control discipline (Git or Perforce) Nice to have Prior Digital Twin, smart city, BIM visualisation, or simulation work Experience with Pixel Streaming or touch-screen/kiosk deployments Location & engagement Based in Dubai, UAE — on-site at Info Labs Global and at the client facility as the project requires Project-based engagement for the duration of the Digital Twin program, with extension subject to project pipeline Applicants must currently be in the UAE with a valid residence visa. We are not sponsoring relocation for this program, and candidates who cannot join within a short notice period will not be considered.
Job title: Unreal Engine Developer — Digital Twin & Data Visualisation Company: Info Labs Global Location: Dubai, United Arab Emirates (on-site) Employment type: Contract / Project-Based engagement Eligibility: Candidates must already be residing in the UAE with a valid residence visa About the role You'll build the parts of the Digital Twin that operators actually touch: interactive 3D navigation, live dashboards, alarm and alert behaviour, and the in-world UI that turns building data into something a facilities team can act on in seconds. What you'll do Develop interaction systems in Unreal — selection, filtering, camera behaviour, floor and zone drill-down Build in-engine dashboards and data visualisation widgets using UMGImplement alert and alarm workflows: state changes, visual cues, notification handling, acknowledgement flows Bind live data streams to 3D objects and keep the UI responsive under continuous updates Work with the UI/UX Designer to translate designs faithfully into the engine Debug, profile, and optimise features against agreed performance budgets What you'll bring3+ years hands-on Unreal Engine development (Blueprint essential, C++ strongly preferred) Solid UMG experience and a good eye for interactive UI in a 3D context Experience consuming APIs or real-time data feeds inside Unreal Understanding of data visualisation principles — charts, states, thresholds, colour semantics Version control discipline (Git or Perforce) Nice to have Prior Digital Twin, smart city, BIM visualisation, or simulation work Experience with Pixel Streaming or touch-screen/kiosk deployments Location & engagement Based in Dubai, UAE — on-site at Info Labs Global and at the client facility as the project requires Project-based engagement for the duration of the Digital Twin program, with extension subject to project pipeline Applicants must currently be in the UAE with a valid residence visa. We are not sponsoring relocation for this program, and candidates who cannot join within a short notice period will not be considered.
<strong>About The Institute Of Foundation Models<br><br></strong>The Institute of Foundation Models (IFM) at MBZUAI is a research lab dedicated to meaningful foundation model research — building models from scratch, understanding them deeply, and publishing work that shapes the field. You’ll work alongside world-class researchers and engineers on problems that directly define the models we ship.<br><br><strong>The Role<br><br></strong>Join the <strong>PAN world model project</strong> — our effort to build world models: foundation models that simulate, predict, and interact with the physical world. As a Machine Learning Engineer, you’ll own the engineering backbone of PAN: large-scale video and simulation data pipelines, distributed training for diffusion transformers, game-engine simulation environments, and world-model integration into robotics — turning research ideas into reliable, scalable systems.<br><br><strong>What You'll Do<br><br></strong><ul><li>Build and maintain large-scale video and simulation data pipelines — collection, cleaning, annotation, and filtering — to support world model training</li><li>Develop and optimize distributed training systems for large-scale diffusion transformers and world models</li><li>Build interactive simulation environments (e.g., Unreal Engine, Blueprint-based gyms, game integrations) for training and evaluating world models</li><li>Integrate world action models / video action models into robotics systems</li><li>Optimize inference and serving for real-time interaction, and turn research prototypes into reliable, reproducible systems<br><br><br></li></ul><strong>What We're Looking For</strong> <br><br><ul><li>BSc or above in Machine Learning, Computer Science, Robotics, or a related field, or equivalent industry experience</li><li>Hands-on experience with state-of-the-art video generative models and world models (e.g., Cosmos-3, LTX 2.3, Self-Forcing, Lingbot-World, or comparable systems)</li><li>Deep expertise in at least one of the following areas:</li><li></li><ul><li>Full-stack data pipelines — large-scale video data pipelines and/or simulation data collection; annotation and filtering workflows for video / world model training</li><li>Model training & infrastructure — training large-scale diffusion transformers on large GPU clusters</li><li>Rendering engines & simulation — Unreal Engine and Blueprint-based gym environments, game-engine integration, building interactive simulated environments</li><li>World action models & robotics — world action models / video action models, action-conditioned video generation, world-model applications in robotics<br></li></ul><li>Strong engineering expertise in deep learning frameworks such as PyTorch, with the ability to debug failures across the training/inference stack (memory issues, deadlocks, I/O bottlenecks)</li><li>Highly proficient with modern AI coding agents and web-based coding tools (e.g., Claude Code, Codex, Cursor), and skilled at leveraging them to dramatically accelerate engineering workflows<br><br><br></li></ul><strong>Nice to Have<br><br></strong><ul><li>Experience accelerating diffusion model inference (distillation, few-step generation, real-time interactive generation)</li><li>Practical experience with web scraping and crawling frameworks (e.g., scrapy, playwright, selenium) for web-scale data curation</li><li>Experience with Unreal Engine C++/Blueprint development or other game-engine programming</li><li>Experience deploying world models in robotics or embodied-AI settings<br></li></ul>
Role: Senior Mobile Game Developer - LInE (Remote) Location: Remote (Work from Anywhere) Job Type: Contract Payout: $20 - $60/hour<br>Role Overview:We are hiring for one of our clients, seeking a Mobile Game Developer (LInE) to work on a contract basis. The role involves developing and maintaining mobile games for the Micro1 platform, ensuring smooth gameplay and performance across devices. You will collaborate with cross-functional teams to integrate game features and optimize user experience.<br>Key Responsibilities:• Develop and implement game mechanics, levels, and user interfaces using Unity or Unreal Engine.• Optimize game performance for mobile devices, including memory and battery efficiency.• Debug and resolve issues in gameplay, graphics, and user interactions.• Integrate third-party SDKs for analytics, ads, and social features.• Test and validate game builds on various mobile platforms and devices.<br>Required Skills & Qualifications:• Proficiency in Unity or Unreal Engine for mobile game development.• Experience with C# or C++ for game logic and scripting.• Knowledge of mobile game optimization techniques for performance and battery life.• Familiarity with version control systems like Git.• Ability to work with 2D/3D assets and animation pipelines.• Experience with mobile game monetization strategies (ads, in-app purchases).• Understanding of mobile game analytics and user engagement metrics.<br>More About the Opportunity:This role offers a unique opportunity to work with a global leader in the Entertainment Providers industry, contributing to the development of engaging mobile games for a diverse audience. The project involves delivering high-quality game experiences while adhering to strict performance and usability standards.<br>Equal Opportunity Employer:We hire based on skills and expertise. All qualified candidates are welcome regardless of background, experience, or prior employment history. Applications are reviewed solely on demonstrated technical ability and qualifications.<br>Apply Now!
Job title: Dev Ops Engineer — Deployment & Infrastructure Company: Info Labs Global Location: Dubai, United Arab Emirates (on-site) Employment type: Contract / Project-Based engagement Eligibility: Candidates must already be residing in the UAE with a valid residence visa About the role Digital Twin workloads are heavy — GPU render nodes, streaming servers, data services, and an on-premise or hybrid footprint inside a client's controlled network. You'll build and run that environment. What you'll do Set up and maintain development, staging, and production environments, including GPU-backed servers Build CI/CD pipelines for backend services and Unreal builds/packaging Containerise services and manage orchestration, configuration, and secrets Implement monitoring, logging, alerting, and backup/recovery Handle deployment into on-premise client infrastructure with its security and change-control constraints Support performance tuning at the infrastructure layer alongside the architect What you'll bring4+ years in Dev Ops/infrastructure engineering Strong Linux and Windows Server administration Docker plus orchestration (Kubernetes or equivalent); IaC with Terraform or Ansible CI/CD pipeline experience (Git Lab CI, Jenkins, Git Hub Actions, or Azure Dev Ops) Monitoring stack experience (Prometheus, Grafana, ELK) Networking fundamentals and security hardening practice Nice to have GPU server provisioning, NVIDIA drivers, and streaming infrastructure experience Experience packaging or deploying Unreal Engine builds Location & engagement Based in Dubai, UAE — on-site at Info Labs Global and at the client facility as the project requires Project-based engagement for the duration of the Digital Twin program, with extension subject to project pipeline Applicants must currently be in the UAE with a valid residence visa. We are not sponsoring relocation for this program, and candidates who cannot join within a short notice period will not be considered.
Job title: Dev Ops Engineer — Deployment & Infrastructure Company: Info Labs Global Location: Dubai, United Arab Emirates (on-site) Employment type: Contract / Project-Based engagement Eligibility: Candidates must already be residing in the UAE with a valid residence visa About the role Digital Twin workloads are heavy — GPU render nodes, streaming servers, data services, and an on-premise or hybrid footprint inside a client's controlled network. You'll build and run that environment. What you'll do Set up and maintain development, staging, and production environments, including GPU-backed servers Build CI/CD pipelines for backend services and Unreal builds/packaging Containerise services and manage orchestration, configuration, and secrets Implement monitoring, logging, alerting, and backup/recovery Handle deployment into on-premise client infrastructure with its security and change-control constraints Support performance tuning at the infrastructure layer alongside the architect What you'll bring4+ years in Dev Ops/infrastructure engineering Strong Linux and Windows Server administration Docker plus orchestration (Kubernetes or equivalent); IaC with Terraform or Ansible CI/CD pipeline experience (Git Lab CI, Jenkins, Git Hub Actions, or Azure Dev Ops) Monitoring stack experience (Prometheus, Grafana, ELK) Networking fundamentals and security hardening practice Nice to have GPU server provisioning, NVIDIA drivers, and streaming infrastructure experience Experience packaging or deploying Unreal Engine builds Location & engagement Based in Dubai, UAE — on-site at Info Labs Global and at the client facility as the project requires Project-based engagement for the duration of the Digital Twin program, with extension subject to project pipeline Applicants must currently be in the UAE with a valid residence visa. We are not sponsoring relocation for this program, and candidates who cannot join within a short notice period will not be considered.
Role: Video Game Developer (Remote) Location: Remote (Work from Anywhere) Job Type: Contract Payout: $20 - $60/hour<br>Role Overview:We are hiring for one of our clients, seeking a Game Developer to work on a contract basis. The role involves designing and implementing game mechanics, systems, and features for a platform called Micro1. You will collaborate with cross-functional teams to deliver high-quality gaming experiences.<br>Key Responsibilities:• Develop and optimize game mechanics using Unity or Unreal Engine.• Implement and maintain game systems such as physics, AI, and scripting.• Collaborate with designers and artists to integrate assets and ensure performance.• Debug and resolve technical issues to improve gameplay and stability.• Contribute to documentation and testing processes to ensure deliverables meet specifications.<br>Required Skills & Qualifications:• Proficiency in Unity or Unreal Engine with 3+ years of experience.• Strong programming skills in C# or C++.• Experience with game physics, AI, and scripting.• Knowledge of version control systems like Git.• Ability to work independently and meet deadlines in a remote setting.<br>More About the Opportunity:This role offers a unique opportunity to work with a global leader in the Technology, Information and Internet industry, contributing to the development of interactive gaming experiences. The position is fully remote, providing flexibility and work-life balance.<br>Equal Opportunity Employer:We hire based on skills and expertise. All qualified candidates are welcome regardless of background, experience, or prior employment history. Applications are reviewed solely on demonstrated technical ability and qualifications.<br>Apply Now!
<section><p class="heading jdMain">Job Description</p><p class="heading">Roles & Responsibilities</p><div class="paragraph"><ul><li><p>Create <strong>3D environments, objects, and scenes from scratch</strong> based on the creative concept.</p></li><li><p>Produce <strong>cinematic 3D animations</strong> including camera movements, lighting, and visual storytelling.</p></li><li><p>Develop <strong>VFX and CGI sequences</strong> for marketing videos and digital campaigns.</p></li><li><p>Work with <strong>motion design, simulation, and compositing</strong> to achieve high-quality visual results.</p></li><li><p>Integrate <strong>AI-assisted techniques</strong> during the finishing stage when needed to enhance visuals.</p></li><li><p>Collaborate with the creative team to translate concepts into <strong>visually compelling animated videos</strong>.</p></li></ul><br></div></section><section><p class="heading">Desired Candidate Profile</p><p class="paragraph"></p><ul><li><p>Strong experience in <strong>3D animation and motion design</strong>.</p></li><li><p>Ability to create <strong>complete 3D scenes and animations from zero</strong>.</p></li><li><p>Knowledge of tools such as <strong>Unreal Engine, Cinema 4D, Blender, or 3ds Max</strong>.</p></li><li><p>Experience with <strong>VFX, CGI workflows, lighting, rendering, and compositing</strong>.</p></li><li><p>Understanding of <strong>AI-assisted creative tools</strong> for post-production and visual enhancement.</p></li><li><p>Strong sense of <strong>cinematography, motion, and visual storytelling</strong>.</p></li></ul><br><p></p></section>
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<p><b>Location:</b> Dubai & Abu Dhabi, UAE</p><p><b>Employment Type:</b> Internship</p><p><b>Work Type:</b> On-site</p><p><br></p><p>Ascend is looking for a Game Development Instructor Intern to support our game development and hands-on learning programs in Dubai and Abu Dhabi. This is a paid, in-person internship suitable for students, fresh graduates, aspiring game developers, and gaming enthusiasts with basic practical experience.</p><p><br></p><p>The intern will work with UEFN (Unreal Editor for Fortnite), Minecraft Education, and Unity, and assist with game prototypes, real-time projects, and hands-on student projects.</p><p><br></p><p>The role will also involve supporting learners during practical sessions, explaining basic game development concepts in a simple and engaging manner, and helping students develop their projects.</p><p><br></p><p>The ideal candidate should have a genuine interest in game development, gaming, and teaching, with good communication skills and the ability to work patiently with children and young learners.</p><p><br></p><p>Knowledge of Unreal Engine, Blender/3D modelling, coding/scripting, game design, or personal game development projects will be an added advantage.</p> </div><h2 class="h5">Skills</h2>
<div data-jb-field="skills"><ul><li>Game Development</li><li>UEFN (Unreal Editor for Fortnite)</li><li>Minecraft Education</li><li>Unity</li><li>Basic Game Design</li><li>Game Prototyping</li><li>Problem Solving</li><li>Technical Communication</li><li>Teaching and Mentoring</li><li>Communication Skills</li><li>Working with Children and Young Learners</li><li>Creativity and Willingness to Learn</li><li>Unreal Engine – Preferred</li><li>Blender / 3D Modelling – Preferred</li><li>Coding / Scripting – Preferred </li></ul><p><br></p></div>
<section><p class="heading jdMain">Job Description</p><p class="heading">Roles & Responsibilities</p><div class="paragraph"><ul><li><p>Produce high-quality photorealistic interior and architectural renders.</p></li><li><p>Develop accurate 3D models from AutoCAD drawings, sketches, and design concepts.</p></li><li><p>Prepare concept visuals, mood images, presentation renders, and marketing-quality imagery.</p></li><li><p>Create still renders, walkthrough animations, and presentation visuals.</p></li><li><p>Coordinate with Interior Designers to ensure approved design intent is accurately represented.</p></li><li><p>Apply realistic lighting, materials, textures, furniture, landscaping, and post-production techniques.</p></li><li><p>Complete revisions efficiently while maintaining consistency across all project views.</p></li><li><p>Optimize modeling and rendering workflows without compromising quality.</p></li><li><p>Maintain the company's 3D asset library, materials, textures, and project files.</p></li><li><p>Integrate AI-assisted visualization tools into rendering workflows.</p></li></ul></div></section><section><p class="heading">Desired Candidate Profile</p><p class="paragraph"></p><p>Bachelor's Degree or Diploma in Interior Design, Architecture, 3D Visualization, or related field.
Advanced proficiency in 3ds Max, Corona Renderer/V-Ray, AutoCAD, Adobe Photoshop.
Knowledge of Adobe Illustrator, Lumion/D5 Render/Unreal Engine.
Experience with AI tools such as Midjourney, Stable Diffusion, Flux, Adobe Firefly and ChatGPT.
Proven experience in luxury residential, hospitality, retail and commercial visualization.
Strong portfolio demonstrating photorealistic rendering, modeling and post-production.
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Role: Game Developer (Remote) Location: Remote (Work from Anywhere) Job Type: Contract Payout: $20 - $60/hour<br>Role Overview:We are hiring for one of our clients, seeking a Game Developer to work on a contract basis. The role involves developing and optimizing game mechanics, systems, and features for a Micro1-based platform. Candidates will collaborate with designers and engineers to deliver high-quality gaming experiences.<br>Key Responsibilities:• Design, implement, and debug game mechanics, systems, and features using Micro1 frameworks and tools.• Optimize game performance, including frame rates, memory usage, and load times for smooth gameplay.• Write clean, maintainable, and efficient code in relevant programming languages (e.g., Python, C++, or C#).• Test and validate game functionality, identifying and resolving bugs or issues in collaboration with QA teams.• Integrate game assets, including graphics, audio, and animations, into the Micro1 environment.<br>Required Skills & Qualifications:• Proficiency in game development frameworks or engines, including Unity or Unreal Engine.• Experience with Micro1 platform integration and development workflows.• Strong knowledge of programming languages such as C++, C#, or Python for game logic.• Familiarity with game physics, collision detection, and rendering techniques.• Ability to debug and optimize game performance bottlenecks.• Experience with version control systems, such as Git, for collaborative development.<br>More About the Opportunity:This role offers a unique opportunity to work with a global leader in the Technology, Information and Internet industry, contributing to the development of scalable and performant gaming experiences. The contract position provides flexibility and the chance to work on cutting-edge projects in a remote setting.<br>Equal Opportunity Employer:We hire based on skills and expertise. All qualified candidates are welcome regardless of background, experience, or prior employment history. Applications are reviewed solely on demonstrated technical ability and qualifications.<br>Apply Now!
<ul><li><p>Design and develop AI agents, chatbots, interactive avatars, and conversational applications.</p></li><li><p>Build bilingual Arabic and English AI solutions with strong support for Arabic content, speech, and user interaction.</p></li><li><p>Integrate large language models, speech-to-text, text-to-speech, computer vision, and generative AI services.</p></li><li><p>Develop real-time avatar experiences using Unreal Engine or other suitable 3D platforms.</p></li><li><p>Work with Unity, Blender, animation tools, character models, lip synchronization, and real-time rendering technologies.</p></li><li><p>Develop backend services, APIs, databases, web interfaces, dashboards, and administrative portals.</p></li><li><p>Build full-stack applications using Python and suitable frontend and backend frameworks.</p></li><li><p>Integrate AI solutions with internal systems, websites, mobile applications, telephony platforms, and external APIs.</p></li><li><p>Develop secure and scalable architectures for cloud and on-premises deployment.</p></li><li><p>Work with databases such as PostgreSQL and MySQL and deploy applications using Docker and cloud platforms.</p></li><li><p>Evaluate and integrate open-source and commercial AI models and services.</p></li><li><p>Improve AI accuracy, response quality, latency, reliability, and multilingual performance.</p></li><li><p>Maintain source code, system architecture, technical documentation, deployment procedures, and user guides.</p></li><li><p>Support testing, troubleshooting, production deployment, monitoring, and continuous enhancement.</p></li><li><p>Coordinate with business units to understand requirements and convert them into practical AI solutions.</p></li><li><p>Mentor developers and support the planning and delivery of AI projects.</p></li></ul><p><strong>Desired Candidate Profile</strong></p><ul><li><p>Bachelor’s degree in Artificial Intelligence Engineering.</p></li><li><p>Minimum six years of relevant experience in software development, AI engineering, or full-stack development.</p></li><li><p>Strong Python programming and full-stack development skills.</p></li><li><p>Practical experience with LLM applications, conversational AI, AI agents, chatbots, speech processing, APIs, and databases.</p></li><li><p>Experience developing AI avatars or other real-time interactive systems.</p></li><li><p>Experience with Unreal Engine and familiarity with Unity, Blender, or similar 3D technologies.</p></li><li><p>Knowledge of cloud platforms, Docker, REST APIs, PostgreSQL, MySQL, and application deployment.</p></li><li><p>Strong system architecture, analysis, troubleshooting, and documentation skills.</p></li><li><p>Fluency in spoken and written Arabic and English is mandatory.</p></li></ul>
About Us:We are a leading real estate development company, recognized for delivering exceptional projects globally and setting new benchmarks in the industry.<br>We are seeking a creative and technically skilled International Marketing Architect to join our Group Marketing team. The ideal candidate will bridge the gap between interior architecture and visual marketing, producing high-quality immersive content that showcases residential and commercial projects. This role requires a strong blend of design sensibility, technical expertise, and marketing awareness.<br>Key Duties and Responsibilities:360° Content Creation: Produce and edit interactive 360° virtual tours for residential and commercial projects. Interior Rendering: Generate high-quality interior renders that reflect design intent and brand standards. Collaboration: Work closely with architects, interior designers, and the marketing team to ensure all visuals align with project design and brand guidelines. Innovation: Stay updated on the latest trends in real estate visualization, VR/AR, and interactive media. Design Translation: Convert interior architecture and design intent (space planning, materials, finishes, lighting) into accurate and compelling visual content. Concept Development: Create mood boards and concept presentations to communicate design ideas to internal stakeholders and clients. Accuracy Assurance: Ensure renders and virtual tours accurately reflect spatial proportions, furniture layouts, and material palettes as specified by design teams.<br>Required Qualifications and Experience:Bachelor’s degree in architecture or fine arts. Minimum 3 years in Interior Design and Visualization (preferably in real estate or architecture). AUTODESK tools: Revit, 3DS Max, Auto CADRendering engines: Corona, V-Ray Real-time engines: Unreal Engine AI Tools and Adobe Creative Suite (Photoshop, Illustrator, etc.) Experience with 360° platforms such as Matterport, Kuula, or similar. Strong eye for composition, lighting, and detail. Solid understanding of space planning, furniture layout, materials, finishes, and lighting design. Familiarity with real estate marketing trends and architectural visualization workflows.<br><br>What We Offer:Competitive salary and commission-based incentives. A dynamic and professional work environment. Career growth opportunities in a leading real estate firm.<br>If you have the required experience and skills, and you're ready to take on a challenging yet rewarding role, we’d love to hear from you!<br>How to Apply:Send your resume to Talent@reportageuae.com " International Marketing Architect – Real Estate."
About Rayqube<br><br>Rayqube is an experiential technology and events company specializing in immersive storytelling, brand activations, large-scale events, and interactive experiences. We work with leading brands, agencies, and government entities to create memorable experiences that blend creativity, innovation, and flawless execution.<br><br>Role Summary<br><br>You’ll be responsible for the development of unity applications, including asset coordination, technical feasibility, writing code, animating UI, testing your application, and overseeing its installation on-site.<br><br>Must Have<br><br>3+ years of experience in Unity Development 1+ years of experience in Interactive/Events Technology Ability to stick to coding standards, folder structures, and write object oriented code Accountability to ensure the successful delivery of your projects. Basic Knowledge of Adobe Illustrator, XD, and Figma <br><br>Big Plus If You Have Experience With<br><br>Touch Designer Unreal Engine Adobe Creative Tools Blender Unity Shader Graph & VFX Graph Generative AI Workflows (Python, Comfy UI, etc..)<br><br>Key Responsibilities<br><br>Coordinate asset requirements with design team Conduct technical feasibilities to test external APIs, third party plugins, and custom hardware integration. Write C# scripts to develop the features of the application. Create smooth UI transitions between the different states of content of the application. Test your application with no tolerance for any bugs or glitches. Oversee the installation of the application on the event-site to make sure your app is working as intended Meet deadlines assigned to you by your team lead and project managers.
<ul><li><p>Produce high-quality photorealistic interior and architectural renders.</p></li><li><p>Develop accurate 3D models from AutoCAD drawings, sketches, and design concepts.</p></li><li><p>Prepare concept visuals, mood images, presentation renders, and marketing-quality imagery.</p></li><li><p>Create still renders, walkthrough animations, and presentation visuals.</p></li><li><p>Coordinate with Interior Designers to ensure approved design intent is accurately represented.</p></li><li><p>Apply realistic lighting, materials, textures, furniture, landscaping, and post-production techniques.</p></li><li><p>Complete revisions efficiently while maintaining consistency across all project views.</p></li><li><p>Optimize modeling and rendering workflows without compromising quality.</p></li><li><p>Maintain the company's 3D asset library, materials, textures, and project files.</p></li><li><p>Integrate AI-assisted visualization tools into rendering workflows.</p></li></ul><p><strong>Desired Candidate Profile</strong></p><p>Bachelor's Degree or Diploma in Interior Design, Architecture, 3D Visualization, or related field.
Advanced proficiency in 3ds Max, Corona Renderer/V-Ray, AutoCAD, Adobe Photoshop.
Knowledge of Adobe Illustrator, Lumion/D5 Render/Unreal Engine.
Experience with AI tools such as Midjourney, Stable Diffusion, Flux, Adobe Firefly and ChatGPT.
Minimum 7–8 years of relevant UAE experience.
Proven experience in luxury residential, hospitality, retail and commercial visualization.
Strong portfolio demonstrating photorealistic rendering, modeling and post-production.
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<span>Role Overview We are looking for an experienced Automotive CGI Artist / Quality Control professional to create and review high-quality CGI content for leading automotive brands.<br> You will produce photorealistic vehicle imagery and ensure every asset meets the highest creative, technical and manufacturer standards before client delivery.<br> Key Responsibilities Create high-quality automotive CGI stills and animations from CAD files, briefs and reference imagery.<br> Produce accurate vehicle renders, including lighting, materials, paint finishes, reflections and environments.<br> Conduct detailed quality control on all CGI assets, ensuring technical accuracy, consistency and compliance with manufacturer brand guidelines.<br> Review vehicle specifications, trim levels, colours, wheels, badges and accessories for accuracy.<br> Identify and resolve rendering, modelling and texture issues before final delivery.<br> Collaborate with creative, production and account teams to deliver projects on time and to the highest standard.<br> Proven experience producing automotive CGI within an agency, production studio or manufacturer environment.<br> Strong portfolio demonstrating photorealistic automotive CGI.<br> Excellent understanding of vehicle design, materials, lighting and rendering.<br> Exceptional attention to detail and quality control.<br> Proficiency in industry-standard CGI software such as 3ds Max, Maya, Blender, V-Ray, Corona or Unreal Engine.<br> Ability to manage multiple projects in a fast-paced creative environment.<br></span> </div>
<p>Our client is a global mining company securing the critical minerals behind the energy transition, including copper, cobalt, nickel, tin, and rare earths; they invest in and operate premium mining assets. They are seeking an experienced Frontend Architect with strong hands-on expertise in React, TypeScript, micro-frontend architecture, and modern frontend engineering practices. The ideal candidate should have experience designing and building scalable, modular, and maintainable frontend platforms for complex enterprise applications. The role requires strong knowledge of frontend architecture, component libraries, state management, performance optimization, API integration, authentication, and UI platform standards. Experience or working knowledge of Unity3D, WebGL, Three.js, Babylon.js, Unreal Engine, or similar 3D visualization technologies will be an added advantage. The Frontend Architect will be responsible for defining the frontend architecture, design patterns, reusable components, micro-frontend strategy, coding standards, and technical direction for industrial digital applications, dashboards, control room interfaces, and 3D visualization experiences. Key Responsibilities</p><ul><li>1. Frontend Architecture Ownership Define and own the frontend architecture for scalable enterprise and industrial software platforms. Architect and implement micro-frontend solutions that support independent development, deployment, and evolution of multiple application modules. Define frontend integration patterns between micro-frontends, shared shell applications, common libraries, design systems, authentication services, APIs, and backend platforms.</li><li>2. Development & Component Engineering Design and implement modular frontend applications using React, TypeScript, JavaScript, HTML5, and CSS. Build reusable UI components, frontend libraries, layout frameworks, and common engineering patterns. Ensure frontend applications are designed for performance, scalability, maintainability, security, usability, accessibility, and long-term platform evolution.</li><li>3. Visualization & User Experience Contribute to architecture for dashboards, operational views and 3D/interactive user experiences. Evaluate and guide the use of Unity3D, WebGL, Three.js, Babylon.js, Unreal Engine, or similar technologies for 3D visualization and interactive industrial applications.</li><li>4. Technical Leadership & Collaboration Provide hands-on technical leadership to frontend development teams through design reviews, code reviews, technical guidance, and mentoring. Work closely with product owners, UX designers, backend architects, QA teams, and engineering teams to translate requirements into robust frontend solutions.</li></ul><p>Key Qualifications</p><ul><li>12+ years of frontend software development experience, with strong hands-on experience in React, TypeScript, micro-frontend architecture, scalable UI platforms, and enterprise web applications.</li><li>Strong hands-on experience with React, TypeScript, JavaScript, HTML5, CSS3, and modern frontend development practices. React and TypeScript are mandatory.</li><li>Experience designing and implementing micro-frontend architecture using approaches such as Module Federation, single-spa, web components, or similar frameworks. (Mandatory)</li><li>Strong understanding of frontend architecture patterns, reusable component design, application shell architecture, and shared library management.</li><li>Experience with state management libraries.</li><li>Strong knowledge of frontend routing, API integration, authentication flows, role-based access, and secure frontend application design.</li><li>Experience integrating frontend applications with REST APIs, GraphQL, WebSockets, SignalR, or real-time data services.</li><li>Good understanding of responsive design, accessibility, browser compatibility, and cross-device user experience.</li><li>Experience with frontend performance optimization, lazy loading, bundle optimization, caching, memory management, and rendering performance.</li><li>Strong experience with frontend testing frameworks such as Jest, React Testing Library, Cypress, Playwright, or similar.</li><li>Good understanding of CI/CD pipelines, version control, code quality tools, and release management.</li></ul><p>Key Competencies</p><ul><li>Strong communication skills with the ability to work with architects, developers, product owners, UX teams, QA teams, and business stakeholders.</li></ul><p><strong>Desired Candidate Profile</strong></p><p>12+ years of frontend software development experience, with strong hands-on experience in React, TypeScript, micro-frontend architecture, scalable UI platforms, and enterprise web applications. Strong hands-on experience with React, TypeScript, JavaScript, HTML5, CSS3, and modern frontend development practices. React and TypeScript are mandatory. Experience designing and implementing micro-frontend architecture using approaches such as Module Federation, single-spa, web components, or similar frameworks. (Mandatory) Strong understanding of frontend architecture patterns, reusable component design, application shell architecture, and shared library management. Experience with state management libraries. Strong knowledge of frontend routing, API integration, authentication flows, role-based access, and secure frontend application design. Experience integrating frontend applications with REST APIs, GraphQL, WebSockets, SignalR, or real-time data services. Good understanding of responsive design, accessibility, browser compatibility, and cross-device user experience. Experience with frontend performance optimization, lazy loading, bundle optimization, caching, memory management, and rendering performance. Strong experience with frontend testing frameworks such as Jest, React Testing Library, Cypress, Playwright, or similar. Good understanding of CI/CD pipelines, version control, code quality tools, and release management. Key Competencies Strong communication skills with the ability to work with architects, developers, product owners, UX teams, QA teams, and business stakeholders.</p>
3D Event Designer / Architect<br>Location: Dubai, UAEEmployment Type: Full-time Availability: Starting ASAPIndustry: Live Events, Experiential Design and Brand Activations<br>About the Role:To support the creative and technical development of live events, experiential environments, exhibitions, brand activations and temporary installations. The successful candidate will transform creative briefs and initial concepts into visually compelling, technically feasible and production-ready designs. The role requires a strong combination of creativity, architectural understanding, 3D visualisation and practical knowledge of how event environments are fabricated, installed and delivered.<br>Key Responsibilities Develop original 3D concepts and spatial designs for live events, brand experiences, exhibitions, conferences, product launches and temporary installations. Translate creative briefs, brand guidelines and client requirements into engaging and functional event environments. Design stages, entrances, exhibition stands, activation zones, VIP areas, hospitality spaces, media areas, scenic elements and branded installations. Produce high-quality 3D models, photorealistic renders, walkthroughs and presentation-ready visuals. Develop accurate floor plans, layouts, elevations, sections and other architectural or technical drawings required for production. Ensure that all creative concepts are practical, buildable and suitable for the proposed venue, audience and event format. Consider visitor movement, spatial planning, accessibility, sightlines, functionality and the overall guest experience when developing designs. Other tasks related to the role as assigned.<br>Qualifications and Experience Bachelor’s degree in Architecture, Interior Architecture, Interior Design, Spatial Design, 3D Design or a related discipline. Proven professional experience as a 3D Designer, Event Designer, Architect, Spatial Designer or Exhibition Designer. Skilled and with actual experience in UI/UXPrevious experience designing for live events, experiential marketing, exhibitions, brand activations, conferences, festivals or temporary event environments is essential. Experience working with creative agencies, experiential agencies, production companies or event organisers would be highly advantageous.<br>Technical Skills Candidates should be highly proficient in a combination of the following software:3ds Max Auto CADSketch UpRevit Rhino Lumion V-Ray Corona Renderer Adobe Photoshop Adobe Illustrator Adobe InDesign Unreal Engine or other visualisation software would be an advantage<br>Mandatory Requirements Must be currently based in the UAE. Must have relevant experience in events, exhibitions, activations or experiential environments. Must provide a professional portfolio containing relevant 3D event designs, renders and technical drawings.